var FollowTheGameService=function() {
FollowTheGameService.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
FollowTheGameService.prototype={
GetProcessResults:function(itineraryCoordinates,itineraryDistances,succeededCallback, failedCallback, userContext) {
return this._invoke(FollowTheGameService.get_path(), 'GetProcessResults',false,{itineraryCoordinates:itineraryCoordinates,itineraryDistances:itineraryDistances},succeededCallback,failedCallback,userContext); },
GetCoverage:function(centroid,succeededCallback, failedCallback, userContext) {
return this._invoke(FollowTheGameService.get_path(), 'GetCoverage',false,{centroid:centroid},succeededCallback,failedCallback,userContext); }}
FollowTheGameService.registerClass('FollowTheGameService',Sys.Net.WebServiceProxy);
FollowTheGameService._staticInstance = new FollowTheGameService();
FollowTheGameService.set_path = function(value) { FollowTheGameService._staticInstance._path = value; }
FollowTheGameService.get_path = function() { return FollowTheGameService._staticInstance._path; }
FollowTheGameService.set_timeout = function(value) { FollowTheGameService._staticInstance._timeout = value; }
FollowTheGameService.get_timeout = function() { return FollowTheGameService._staticInstance._timeout; }
FollowTheGameService.set_defaultUserContext = function(value) { FollowTheGameService._staticInstance._userContext = value; }
FollowTheGameService.get_defaultUserContext = function() { return FollowTheGameService._staticInstance._userContext; }
FollowTheGameService.set_defaultSucceededCallback = function(value) { FollowTheGameService._staticInstance._succeeded = value; }
FollowTheGameService.get_defaultSucceededCallback = function() { return FollowTheGameService._staticInstance._succeeded; }
FollowTheGameService.set_defaultFailedCallback = function(value) { FollowTheGameService._staticInstance._failed = value; }
FollowTheGameService.get_defaultFailedCallback = function() { return FollowTheGameService._staticInstance._failed; }
FollowTheGameService.set_path("/FollowTheGameService.asmx");
FollowTheGameService.GetProcessResults= function(itineraryCoordinates,itineraryDistances,onSuccess,onFailed,userContext) {FollowTheGameService._staticInstance.GetProcessResults(itineraryCoordinates,itineraryDistances,onSuccess,onFailed,userContext); }
FollowTheGameService.GetCoverage= function(centroid,onSuccess,onFailed,userContext) {FollowTheGameService._staticInstance.GetCoverage(centroid,onSuccess,onFailed,userContext); }
var gtc = Sys.Net.WebServiceProxy._generateTypedConstructor;
Type.registerNamespace('SpatialPoint.Mapping');
if (typeof(SpatialPoint.Mapping.Coordinates) === 'undefined') {
SpatialPoint.Mapping.Coordinates=gtc("SpatialPoint.Mapping.Coordinates");
SpatialPoint.Mapping.Coordinates.registerClass('SpatialPoint.Mapping.Coordinates');
}
if (typeof(ProcessResults) === 'undefined') {
var ProcessResults=gtc("ProcessResults");
ProcessResults.registerClass('ProcessResults');
}
